From text to talk: multiplayer games and voiceover IP
نویسندگان
چکیده
The social experience of multiplayer gaming is mediated by the communications tools that are available to use. Until recently, these have been largely text-based, but with the advent of new voiceover IP tools like Roger Wilco and Xbox Live, voice-mediated communication is becoming increasingly common. We present three studies of multiplayer gaming, where we analyse what happens in terms of the social experience when players are given the opportunity of talking to each other rather than texting. To do this we use a conceptual framework called FFIPS, which stands for Form, language Functions, Identity, Presence, and Social protocols. Our findings show that voiceover IP for multiplayer gaming appears to be well-suited to supporting a distinctive and enjoyable social experience, both by providing high ‘presence’ (i.e., increased energy, engagement and vividness), and by revealing information about players’ real identities.
منابع مشابه
Structure coefficients and strategy selection in multiplayer games.
Evolutionary processes based on two-player games such as the Prisoner's Dilemma or Snowdrift Game are abundant in evolutionary game theory. These processes, including those based on games with more than two strategies, have been studied extensively under the assumption that selection is weak. However, games involving more than two players have not received the same level of attention. To addres...
متن کاملSocial Gaming From Text to Video
With the immense popularity of massively multiplayer games such as World of Warcraft (WoW), other media as well as game research have discovered gaming as a topic of discussion and study. These discussions, however, tend to ignore the history of both games and of game studies. This article addresses the connections between one of the old and, today, obscure forms of using computers for multipla...
متن کاملNetworked Mobile Gaming for 3G-Networks
Mobile devices offer the opportunity to play games nearly everywhere. Moreover, networked games allow individual players to interact with other people and to participate in a larger gaming world, which also provides for new business opportunities. Hence, we currently see an increased interest from game developers, providers and players in mobile games. However, due to the inherent nature of wir...
متن کاملMultiplayer Network Gaming with the Session Initiation Protocol
With a strong push from commercial ventures like Microsoft Xbox r © [23] and Sony Playstation r © [15], the multiplayer networked gaming industry continues to grow steadily. Multiplayer games have become an important element of entertainment in the networked age of today, due to their nature of allowing geographically dispersed players to participate in a single game. In order to provide intera...
متن کاملCharacterizing and Modeling Multiparty Voice Communication for Multiplayer Games
Over the last few years, the number of game players using voice communication to talk to each other while playing games has increased dramatically. Unlike traditional voice-over-IP technology, where most conversations are between two people, voice communication in games often has 5 or more people talking together as they play. We present the rst measurement study on the characteristics of multi...
متن کامل